Adran, elf warlord (gunslinger)

Description:
Level 1 Elf Warlord (gunslinger)
Adran
+4
18
Strength
+0
10
Constitution
+1
12
Dexterity
+3
16
Intelligence
+0
11
Wisdom
-1
8
Charisma
HIT POINTS
Total
22
Bloodied
11
Surges
7
Value
5
+1
Initiative
6
Speed
SKILLS
+0
Acrobatics
+3
Arcana
(Trained) +8
Athletics
-1
Bluff
-1
Diplomacy
+0
Dungeoneering
(Trained) +4
Endurance
(Trained) +5
Heal
(Trained) +8
History
+2
Insight
-1
Intimidate
+0
Nature
+4
Perception
+3
Religion
+0
Stealth
+1
Streetwise
+0
Thievery
16
Armor Class
15
Fortitude
13
Reflex
11
Will
RACE FEATURES
Elven Weapon Proficiency
You gain proficiency with the revolver and the short sword.
Fey Origin
Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Guerrilla Tactics
You grant non-elf allies within 5 squares of you a +1 racial bonus to Stealth checks.
Wild Step
You ignore difficult terrain when you shift.
CLASS FEATURES
Archer Warlord
Use Strength instead of Dexterity when making ranged basic attacks.
Canny Leader
You and any ally within 10 squares of you who can see and hear you gain a +2 bonus to Insight checks and Perception checks.
Skirmishing Presence
When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence modifier before or after the attack.
Inspiring Word
Minor ActionClose burst 5
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Special: You can use this power twice per encounter, but only once per round.
FEATS
Elven Preciscion
When you use the elven accuracy power, you gain a +2 bonus to the new attack roll.
AT-WILL POWERS
Paint The Bulls -Eye
Standard ActionRanged weapon
Target: One creature
Attack: +6 vs. AC
Hit: 1d8 damage. Until the start of your next turn, your allies gain a power bonus to damage rolls against the target equal to your Intelligence modifier (+3).
Risky Shot
Standard ActionRanged weapon
Target: One creature
Attack: +6 vs. AC
Hit: 1d8 +7 damage.
Effect: You grant combat advantage until the start of your next turn.
ENCOUNTER POWERS
Race The Arrow
Standard ActionRanged weapon
Target: One creature
Attack: +6 vs. AC
Hit: 1d8 +4 damage. One ally you can see can charge the target or make a melee basic attack as a free action. The target gains a power bonus to the attack roll and the damage roll equal to your Intelligence modifier (+3).
Quick On The Draw
Standard ActionRanged weapon
Prerequisite: You must use this power with a firearm.
Special: You may draw your weapon as part of the action used to make this attack. If the target has not acted yet in this encounter, you have combat advantage for this attack.
Target: One creature
Attack: +6 vs. AC
Hit: 1d8 + 4 damage.
Elven Accuracy
Free ActionPersonal
Trigger: You make an attack roll and dislike the result.
Effect: Reroll the attack roll with a +2 bonus. Use the second roll, even if it's lower.
DAILY POWERS
Inspiring Shot
Standard ActionRanged weapon
Target: One creature
Attack: +6 vs. AC
Hit: 3d8 +4 damage. Until the end of the encounter, your healing powers restore additional hit points equal to your Intelligence modifier (+3).
Special: If you miss with this power, it is not expended.
ATTACKS
1d8 + 4
+7 vs AC
Longsword
1d8 + 4
+6 vs AC
Revolver
EQUIPMENT
Pioneer's Kit
30 Revolver Bullets
MONEY
Platinum
0
Gold
100
Silver
0
Copper
0
Bio:

Adran, elf warlord (gunslinger)

Homestead wesdecker