Kaliane, dwarf ranger (gambler)

Description:
Level 1 Dwarf Ranger (gambler)
Kaliane
-1
8
Strength
+1
12
Constitution
+4
18
Dexterity
+0
10
Intelligence
+3
16
Wisdom
+0
11
Charisma
HIT POINTS
Total
24
Bloodied
12
Surges
7
Value
6
SAVE MODIFIERS
+5 vs. poison
+6
Initiative
5
Speed
SKILLS
(Trained) +8
Acrobatics
+0
Arcana
-2
Athletics
(Trained) +5
Bluff
+0
Diplomacy
(Trained) +10
Dungeoneering
+2
Endurance
+3
Heal
+0
History
+3
Insight
+0
Intimidate
+3
Nature
(Trained) +8
Perception
+0
Religion
(Trained) +8
Stealth
+0
Streetwise
+3
Thievery
17
Armor Class
12
Fortitude
15
Reflex
13
Will
RACE FEATURES
Encumbered Speed
ou move at your normal speed even when it would be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magic) affect you normally.
Stand Your Ground
When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to.
In addition, when an attack would knock you prone, you can make a saving throw to avoid falling prone.
Dwarven Resilience
You can use your second wind as a minor action.
CLASS FEATURES
Hunter Fighting Style
You can sheathe a weapon as a free action and gain a +4 bonus to AC against opportunity attacks you provoke by making a ranged attack.
Prime Shot
If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.
FEATS
Quick Draw
You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object.
Lethal Hunter
The extra damage dice from your Hunter’s Quarry class feature increase from d6s to d8s.
AT-WILL POWERS
Hunter's Quarry
You can designate the nearest enemy to you that you can see as your quarry.
Once per round, when you hit your quarry with an attack, the attack deals an extra 1d8 damage. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter’s Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn.

The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry.

You can designate one enemy as your quarry at a time.
Fading Strike
Standard Action ♦ Melee or Ranged Weapon
Target: One creature
Attack: +6 vs. AC
Hit: 1d10 + 4 damage (melee), or 1d12 + 4 damage (ranged), and you shift 2 squares to a square that is not adjacent to the target.
Special: When making an opportunity attack, you may use this power in place of a melee basic attack.
Twin Strike
Standard Action ♦ Ranged weapon
Target: One or two creatures
Attack: +6 vs. AC, two attacks
Hit: 1d12 damage per attack.
ENCOUNTER POWERS
Skirmish Shot
Standard Action ♦ Ranged weapon
Effect: Before the attack, you move your speed.
Target: One creature
Attack: +6 vs. AC
Hit: 2d12 + 4 damage.
Ace Up Your Sleeve
Opportunity Action ♦ Melee or Ranged weapon
Trigger: An enemy provokes an opportunity attack from you.
Special: You may swap weapons as a free action before you make this attack.
Target: The triggering enemy or an enemy adjacent to the triggering enemy
Attack: +6 vs. Reflex
Hit: 1d12 + 4 damage.
DAILY POWERS
Skrimishing Shot
Minor Action ♦ Personal
Effect: Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage.
ATTACKS
1d10-1
+1 vs AC
Battleaxe
1d12+4
+6 vs AC
Shotgun
EQUIPMENT
Pioneer's Kit
20 Shotgun Shells
MONEY
Platinum
0
Gold
21
Silver
0
Copper
0
Bio:

Kaliane, dwarf ranger (gambler)

Homestead wesdecker