Kuori, goliath battlemind (frontiersman)

Goliath battlemind, frontiersman theme

Description:
Level 1 Goliath Battlemind (frontiersman)
Kuori
+0
10
Strength
+4
19
Constitution
+0
10
Dexterity
+0
10
Intelligence
+3
16
Wisdom
+0
11
Charisma
HIT POINTS
Total
34
Bloodied
17
Surges
13
Value
8
+0
Initiative
5
Speed
SKILLS
-2
Acrobatics
+0
Arcana
+0
Athletics
+0
Bluff
+0
Diplomacy
+3
Dungeoneering
(Trained) +7
Endurance
(Trained) +8
Heal
+0
History
(Trained) +8
Insight
+0
Intimidate
+5
Nature
+3
Perception
+0
Religion
-2
Stealth
+0
Streetwise
-2
Thievery
19
Armor Class
14
Fortitude
12
Reflex
16
Will
RACE FEATURES
Powerful Athlete
When you make an Athletics check to jump or climb, roll twice and use either result.
Goliath's Freedom
You gain a +1 bonus to Athletics or Acrobatics checks to escape grabs.
Stone's Endurance (Encounter)
Minor ActionPersonal
Effect: You gain resist 5 to all damage until the end of your next turn.
CLASS FEATURES
Psionic Augmentation
Gain augmentable at-wills instead of encounter powers. You gain 2 power points.
Battlemind's Demand (At-Will)
Minor ActionClose burst 3
Target: One creature in burst
Effect: You mark the target until you use this power again or until the end of the encounter.
Augment 1
Effect:
One or two creatures in the burst
Blurred Step (At-Will)
Free ActionPersonal
Trigger: An adjacent enemy marked by you shifts
Effect: You shift 1 square.
Special: You can only use this power once per turn.
Mind Spike (At-Will)
Immediate ReactionMelee 1
Trigger: An adjacent enemy marked by you deals damage to an ally with an attack that doesn't include you as a target.
Target: The triggering enemy
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to your ally.
Battle Resilience (Encounter)
Free ActionPersonal
Trigger: An attack hits or misses you for the first time during an encounter.
Effect: Until the end of your next turn, you gain resistance to all damage equal to 3 + your Wisdom modifier (+6) and a +2 bonus to all defenses.
FEATS
Deceptive Mind
You gain a +2 bonus to all defenses while your battle resilience is in effect (Included).
AT-WILL POWERS
Bull's Strength
Standard ActionMelee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 1d8 + 4 damage, and you push the target 1 square.
Augment 1
Special: Your reach increases by 1 for this attack.
Augment 2
Close: blast 3
Target: Each enemy you can see in blast.
Iron Fist
Standard ActionMelee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 1d8 + 4 damage.
Effect: Until the end of your next turn, you gain resistance to all damage equal to your Wisdom modifier (+3).
Augment 1
Effect: Until the end of your next turn, you gain fire resistance equal to 5 + your Wisdom modifier (+8).
Augment 2
Hit: 2d8 +4 damage.
ENCOUNTER POWERS
Haymaker
Standard ActionMelee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 1d8 +4 damage and the target is pushed 1 square and knocked prone. If the target ends this movement adjacent to any enemies, they are marked by you until the end of your next turn.
DAILY POWERS
Aspect of Elevated Harmony
Standard ActionMelee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 2d8 + 4 damage.
Miss: Half damage.
Effect: You can spend a healing surge. You then assume the aspect of elevated harmony until the end of the encounter. While in this aspect, you can use the following augmentation with your battlemind at-will attack powers that are augmentable. This augmentation is in addition to the effects that an at-will power might have; this augmentation doesn’t supersede them.
Augment 1
Effect:
You gain temporary hit points equal to 5 + your Wisdom modifier (+8). In addition, choose a single creature hit by the at-will attack. That creature takes extra damage equal to your Wisdom modifier (+3)
ATTACKS
1d8
+7 vs AC
Longsword
1d6
+2 vs AC
Sling
EQUIPMENT
Pioneer's Kit
20 Sling Bullets
MONEY
Platinum
0
Gold
12
Silver
0
Copper
0
Bio:

Kuori, goliath battlemind (frontiersman)

Homestead wesdecker