Pieter, human rogue (evangelist)

Description:
Level 1 Human Rogue (evangelist)
Pieter
+2
14
Strength
+0
10
Constitution
+5
20
Dexterity
+0
10
Intelligence
-1
8
Wisdom
+0
11
Charisma
HIT POINTS
Total
22
Bloodied
11
Surges
6
Value
5
+9
Initiative
6
Speed
SKILLS
(Trained) +10
Acrobatics
+0
Arcana
(Trained) +7
Athletics
(Trained) +5
Bluff
+0
Diplomacy
-1
Dungeoneering
+0
Endurance
-1
Heal
+0
History
-1
Insight
(Trained) +5
Intimidate
-1
Nature
-1
Perception
(Trained) +5
Religion
(Trained) +10
Stealth
+0
Streetwise
(Trained) +10
Thievery
17
Armor Class
13
Fortitude
18
Reflex
11
Will
RACE FEATURES
Heroic Effort
No Action Personal
Trigger: You miss with an attack or fail a saving throw.
Effect: You gain a +4 racial bonus to the attack roll or saving throw.
CLASS FEATURES
First Strike
At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Ruthless Ruffian
You are proficient with the club and the mace, and you can use those weapons with Sneak Attack or any rogue power or rogue paragon path power that normally requires a light blade. If you use a club or a mace to deliver an attack that has the rattling keyword, add your Strength modifier to the damage roll.
Sneak Attack
When you make an attack with a club, a mace, a light blade, a hand crossbow, a shortbow, or a sling and hit an enemy granting combat advantage to you, that enemy takes 2d8 extra damage. You can deal this extra damage only once per turn.
FEATS
Improved Initiative
You gain a +4 feat bonus to initiative.
Backstabber
The extra damage dice from your Sneak Attack class feature increase from d6s to d8s.
AT-WILL POWERS
Disheartening Strike
Standard Action Melee or Ranged weapon
Target: One creature
Attack: +7 vs. AC
Hit: 1d8 + 7 damage and the target takes a -2 penalty to attack rolls until the end of your next turn (rattling).
Riposte Strike
Standard Action Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 1d8 +5 damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a +2 vs. AC attack that deals 1d8 + 2 modifier damage.
ENCOUNTER POWERS
Termination Threat
Standard Action Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 1d8 +7 damage and the target takes a -2 penalty to attack rolls until the end of your next turn (rattling). If the target is already taking the attack penalty from one of your rattling attacks, the target is also immobilized until the end of your next turn.
Chastise
Standard Action Ranged 10
Target: One creature
Hit:1d8 + 5 radiant damage, and you push the target 3 squares. The target is then dazed until the end of your next turn.
DAILY POWERS
Checking Jab
Standard Action Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 1d8 + 7 damage, and the target is slowed (save ends). You have combat advantage against the target while it is slowed by this attack.
Miss: Half damage, and the target is not slowed.
ATTACKS
1d8 + 2
+4 vs AC
Mace
1d4 + 5
+9 vs AC
Dagger
EQUIPMENT
Pioneer's Kit
MONEY
Platinum
0
Gold
100
Silver
0
Copper
0
Bio:

Pieter, human rogue (evangelist)

Homestead wesdecker