Steve, halfling monk (entertainer)

Description:
Level 1 Halfling Monk (entertainer)
Steve
+0
10
Strength
+3
16
Constitution
+5
20
Dexterity
+0
10
Intelligence
+0
11
Wisdom
-1
8
Charisma
HIT POINTS
Total
28
Bloodied
14
Surges
10
Value
7
SAVE MODIFIERS
+5 vs. fear effects
+5
Initiative
6
Speed
SKILLS
(Trained) +12
Acrobatics
+0
Arcana
+0
Athletics
-1
Bluff
-1
Diplomacy
+0
Dungeoneering
(Trained) +8
Endurance
+0
Heal
+0
History
+0
Insight
-1
Intimidate
+0
Nature
+0
Perception
+0
Religion
(Trained) +10
Stealth
-1
Streetwise
(Trained) +12
Thievery
19
Armor Class
14
Fortitude
16
Reflex
11
Will
RACE FEATURES
Nimble Reaction
You gain a +2 bonus to AC against opportunity attacks.
Small
As a Small creature, you have restrictions in combat. You cannot use a two-handed weapon unless it has the small property. When you use a versatile weapon such as a longsword, you must use it two-handed but you don’t gain the normal +1 damage for using it in that manner.
Second Chance (Encounter)
Immedieate Interrupt ♦ Personal
Trigger: You are hit by an attack.
Effect: The attacker must reroll the attack and use the second roll, even if it's lower.
Hit:
CLASS FEATURES
Iron Soul Flurry of Blows
Free Action ♦ Melee 1
Trigger: You hit with an attack during your turn.
Target: One creature
Effect: The target takes damage equal to 2 + your Constitution modifier (+5), and it cannot shift until the start of your next turn. If the target was not a target of the triggering attack, it also can’t make opportunity attacks until the end of your turn.
Special: You can only use this power once per round.
FEATS
Iron Parry
When you are wielding a weapon (other than your monk unarmed strike), wearing cloth armor or no armor, and not using a shield, you gain a +1 bonus to AC.
AT-WILL POWERS
Lion's Den
Standard Action ♦ Melee touch
Target: One creature
Attack: +5 vs. Reflex
Hit: 1d6 + 5 damage. Until the start of your next turn, as a free action, you can deal damage equal to your Constitution modifier (+3) to any enemy that enters a square adjacent to you.
Lion's Den Movement
Move Action ♦ Personal
Effect: You shift 1 square and gain a +1 power bonus to all defenses until the start of your next turn.
Steel Wind
Standard Action ♦ Close blast 2
Target: Each enemy you can see in the blast
Attack: +5 vs. Reflex
Hit: 1d8 + 5 damage.
Steel Wind Movement
Move Action ♦ Personal
Effect: You are no longer marked. You move your speed + 2.
ENCOUNTER POWERS
Stinging Nettles
Standard Action ♦ Melee touch
Target: One creature
Attack: +5 vs. Fortitude
Hit: 2d10 + 5 damage. Until the start of your next turn, as a free action, you deal damage equal to your Constitution modifier (+3) to any enemy adjacent to you that hits you with a melee attack.
Stinging Nettles Movement
Move Action ♦ Personal
Effect: You swap places with one creature adjacent to you.
Distracting Flourish
Standard Action ♦ Close burst 1
Target: Each enemy in burst
Attack: +5 vs. Will
Hit: 1d8 + 5 damage, and either you or an ally in the burst marks each target until the end of your next turn.
DAILY POWERS
Steel Avalanche
Standard Action ♦ Close blast 3
Target: Each enemy in blast
Attack: +5 vs. Reflex
Hit: 3d8 + 5 damage, and the target takes a -2 penalty to attack rolls (save ends).
Miss: Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Effect: You shift 4 squares to any square adjacent to the blast.
ATTACKS
1d8
+2 vs AC
Spear
1d4 + 5
+8 vs AC
Shuriken x5
EQUIPMENT
Pioneer's Kit
MONEY
Platinum
0
Gold
83
Silver
0
Copper
0
Bio:

Steve, halfling monk (entertainer)

Homestead wesdecker