Terios, minotaur seeker (tracker)

Description:
Level 1 Minotaur Seeker (tracker)
Terios
+3
16
Strength
+0
11
Constitution
+0
10
Dexterity
+0
10
Intelligence
+5
20
Wisdom
-1
8
Charisma
HIT POINTS
Total
23
Bloodied
11
Surges
8
Value
5
+0
Initiative
6
Speed
SKILLS
+0
Acrobatics
+0
Arcana
(Trained) +8
Athletics
-1
Bluff
-1
Diplomacy
+5
Dungeoneering
+0
Endurance
+5
Heal
+0
History
(Trained) +10
Insight
-1
Intimidate
(Trained) +12
Nature
(Trained) +12
Perception
+0
Religion
+0
Stealth
-1
Streetwise
+0
Thievery
15
Armor Class
13
Fortitude
11
Reflex
16
Will
RACE FEATURES
Ferocity
When you fall unconscious as a result of having been dropped to 0 hit points or fewer, you can use an at-will attack power as an immediate interrupt before falling unconscious.
Heedless Passage
You gain a +2 racial bonus to AC against opportunity attacks that you provoke during a move or charge.
Native Origin
Your ancestors were native to this land, so you are considered a native creature for the purpose of effects that relate to creature origin.
Gore (Encounter)
Minor Action ♦ Melee touch
Target: One creature
Attack: +10 vs. AC
Hit: 1d6 + 5 damage.
Special: This power counts as a melee basic attack. When a power allows you to make a melee basic attack, you can use this power. If you use this power in place of a basic melee attack and hit, you also knock the target prone.
CLASS FEATURES
Spirit's Rebuke (Encounter)
Immediate Reaction ♦ Melee weapon
Trigger: An enemy misses you with a melee attack.
Target: The triggering enemy
Effect: The target takes 1d6 + 3 damage, and you push it 1 square.
Inevitable Shot (Encounter)
Free Action ♦ Personal
Trigger: You miss a creature with a ranged attack
Effect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature's space as the origin square.
Special: You regain the use of this power when you spend an action point.
FEATS
Axe Expertise
When rolling damage for a weapon attack you make with an axe, you can reroll one damage die that results in a 1, but you must use the second result.
AT-WILL POWERS
Grappling Spirits
Standard Action ♦ Ranged weapon (5/10)
Target: One creature
Attack: +9 vs. AC
Hit: 1d6 + 5 damage, and the target is slowed and cannot shift until the end of its next turn.
Special: You can use this power as a ranged basic attack.
Thorn Cloud Shot
Standard Action ♦ Ranged weapon (5/10)
Target: One creature
Attack: +9 vs. AC
Hit: 1d6 +5 damage. The attack creates a zone in a burst 1 centered on the target. The zone lasts until the start of your next turn. Any creature that ends its turn within the zone takes poison damage equal to your Wisdom modifier (+5).
ENCOUNTER POWERS
Mischief Spirits
Standard Action ♦ Ranged weapon (5/10)
Target:One creature
Attack: +9 vs. AC
Hit: 2d6 +5 damage. If the target moves on its next turn, it falls prone at the end of that turn.
Special: You can use this power as a ranged basic attack.
Mark The Prey
Standard Action ♦ Close blast 5
Target: One creature in blast
Attack: +5 vs. Reflex
Hit: 1d8 + 5 damage and the target grants combat advantage until the end of your next turn. In addition, the target cannot benefit from cover or concealment.
Sustain Minor: The target cannot benefit from cover or concealment until the end of your next turn.
DAILY POWERS
Swarming Bats
Standard Action ♦ Area burst 2 within 10 squares
Target: Each enemy in burst
Attack: +9 vs. Reflex
Hit: 1d6 + 5 damage.
Effect: You slide each target 1 square. The burst creates a zone of difficult terrain that lasts until the end of your next turn. The zone is also difficult terrain for flying creatures. While within the zone, enemies grant combat advantage. As a move action, you can move the zone 4 squares.
Sustain Minor: The zone persists.
ATTACKS
1d6 + 3
+7 vs AC
Handaxe (Melee)
1d6 + 3
+7 vs AC
Handaxe (Ranged)
EQUIPMENT
Pioneer's Kit
MONEY
Platinum
0
Gold
30
Silver
0
Copper
0
Bio:

Terios, minotaur seeker (tracker)

Homestead wesdecker