Feats

Aggressive Posse
Prerequisite: Lawman theme, posse up power
Benefit: When one of your allies affected by your posse up shifts adjacent to an enemy, he or she gains combat advantage against that enemy until the end of your next turn.

Brutal Ferocity
Prerequisite: Minotaur, Ferocity racial feature
Benefit: You gain a +2 bonus to the attack rolls and damage rolls of the at-will attack granted by your Ferocity.

Feral Agility
Prerequisite: Werewolf
Benefit: Your attacks that deal [N] damage have a +3 proficiency bonus and a 1d6 damage die.
Normal: Your attacks that deal [N] damage have a +2 proficiency bonus and a 1d8 damage die.

Defensive Posse
Prerequisite: Lawman theme, posse up power
Benefit: Your allies gain a +2 feat bonus to defenses against opportunity attacks provoked from the movement granted by your posse up power.

Divine Justice
Prerequisite: Divine power source, lawman theme
Benefit: You divine at-will powers with the melee weapon range can be used through firearms and gain the ranged weapon range.

Distant Distraction
Prerequisite: Entertainer theme, distracting flourish power
Benefit: When you use your distracting flourish, you may choose an ally within 5 squares to mark the targets.

Feral Brutality
Prerequisite: Werewolf, Wis 15
Benefit: Your attacks that deal [N] damage gain the Brutal 1 quality.

Feral Rending
Prerequisite: Werewolf
Benefit: Your attacks that deal [N] damage gain the High Crit quality.

Firearm Expertise
Benefit: You gain a +1 feat bonus to weapon attack rolls that you make with a firearm. This bonus increases to +2 at 11th level and +3 at 21st level.
In addition you gain a +2 bonus to all defenses against opportunity attacks you provoke by making a ranged attack with a firearm.

Forest Strider
Prerequisite: Werewolf, Dex 15
Benefit: When you are outdoors, you gain a +1 feat bonus to your speed

Goring Shove
Prerequisites: Minotaur, Strength 15, Gore racial power
Benefit: Whenever you hit a target with your gore, you can also push that target 1 square.

Howl of Terror
Prerequisites: Werewolf, Savage Howl class feature
Benefit: You can call forth the power of nature to use howl of terror.

Howl of Terror
Feat Power
Your bloodthirsty howl sends your enemies scattering.
EncounterFear, Feral Form, Implement, Primal
Minor ActionClose Burst 3
Target: Each enemy in burst
Attack: Strength vs. Will
Hit: You push the target a number of squares equal to 1 + 1/2 your Wisdom modifier.
Savage Howl: You can only use one savage howl power per encounter.

Keen Senses
Prerequisite: Werewolf
Benefit: You gain low-light vision and a +2 feat bonus to Perception checks.

Savage Punishment
Prerequisite: Werewolf, Savage Predator preferred form
Benefit: Your critical hits with melee attacks cause ongoing damage equal to your Constitution modifier (save ends). If the attack already does ongoing damage, this feat has no effect.

Swift End
Prerequisite: Werewolf, Swift Hunter preferred form
Benefit: Your critical hits with melee attacks daze the target until the end of your next turn.

Thick Hide
Prerequisite: Werewolf, Con 15
Benefit: You gain a +1 feat bonus to AC and Fortitude

Feats

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