Draconic Weapon Proficiency
You gain proficiency with the shortbow and the longspear.
Your ancestors were native to this land, so you are considered a native creature for the purpose of effects that relate to creature origin.
Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
When you’re bloodied, you gain a +1 racial bonus to attack rolls.
Call Spirit Companion (At-Will)
Minor Action ♦ Close burst 20
Requirement: Your spirit companion must not be present.
Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed. The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. Otherwise, the spirit is unaffected by the attack.
Healing Spirit (Encounter)
Minor Action ♦ Close burst 5
Target: You or one ally in burst.
Effect: The target can spend a healing surge and gain additional hit points equal to your Wisdom modifier (+4). If the target does so, one ally adjacent to your spirit companion, other than the target, regains 1d6 hit points.
Special: You can use this power twice per encounter, but only once per round.
Speak With Spirits
Minor Action ♦ Personal
Effect: During this turn, you gain a bonus to your next skill check equal to your Wisdom modifier (+4).
Enemies adjacent to your spirit companion can’t gain cover from other enemies. In addition, your allies can treat any enemy adjacent to your spirit companion as their nearest enemy.
You gain the spirit's prey power, an attack made you make through your spirit companion as an opportunity action.